prokopetz:

I totally understand the sentiment behind applying the “I want shorter games made by people who are paid more to work less” meme to tabletop RPGs, but speaking as an editor and project manager, convincing tabletop RPG authors to write less is often precisely the problem. Like, no, Steve, a special ability whose mechanical effect is “you get to reroll a die” doesn’t need 275 words of flavour text. Put the worldbuilding bible down, Steve – don’t make me get the garden hose.

monstermoviedean:

truly no video game moment will ever surpass the part in portal 2 where glados says “well, this is the part where he kills us” and wheatley says “hello, this is the part where i kill you” and you unlock the achievement titled “the part where he kills you” (description: this is that part) and the chapter title appears on the screen and reads: chapter nine: the part where he kills you

shitty-check-please-aus:

What we need to do is convince all the disney adults in america that high speed rail would be a preferable way of getting to disneyworld compared to driving or flying. We could maybe harness their fondness for the monorail or something, but this is a group of people that has time, income, and passion that we could leverage. If we could direct 5% of the enthusiasm they have for limited edition popcorn buckets into calling their representatives and demanding high-speed interstate rail, we could get it by 2030